News

  • by The Guild Wars 2 Team on 15th April, 2013

    Now’s your chance to see what changes we’ve made to the most critically acclaimed MMO of 2012! From April 19-21, 2013 we’re hosting another huge Guild Wars 2

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  • by nate on 08th April, 2013

    Hi there! My name is Nate Long and I’m a web programmer on the leaderboards team. I’m excited to announce that we’re launching our first set of leaderboards…

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  • by The Guild Wars 2 Team on 04th April, 2013

    In this video, designer Josh Foreman talks about the inspiration behind Super Adventure Box, what games influenced it, and what kind of things you can do while playing it.

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  • by Maclaine Diemer on 03rd April, 2013

    I would absolutely hate to be making music for video games in the 1980s.
    Don’t get me wrong. I love classic game music. The hours spent playing and listening…

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  • by Evon Gnashblade on 02nd April, 2013

    Now you can take the Super Adventure Box fun into Tyria with the Gem Store’s selection of charmingly retro items! With a brand-new PvP finisher, three new minis, and a special Super Adventure Box of Fun, our virtual shelves are packed with old school fun!

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  • by Josh Foreman on 31st March, 2013

    Need help? Check out our Super Adventure Box FAQ.

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  • by The Guild Wars 2 Team on 31st March, 2013

    Enter a world of challenging fun and sweet graphics! Do you have what it takes to get through THREE AWESOME LEVELS of platforms, puzzles, and pests? Open the Super Adventure Box and find out! From 1-30 April 2013.

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  • by Angel McCoy on 28th March, 2013

    Learn more about the valiant norn Braham in this short story by Guild Wars 2 writer Angel McCoy.

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  • by Evon Gnashblade on 27th March, 2013

    Stay warm on those chilly spring nights with our brand new bonfire, lend your weapons a fiery look with new Fused weapon skins, or change your character’s name!
    Check…

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  • by Lena Chappelle on 27th March, 2013

    While Angel McCoy has delved into the concept and vision behind the living story within Guild Wars 2, this month we’ve decided to let you in on a few of the driving ideas behind how we’ve approached designing content for a living, breathing world.

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