The Origins of Madness
The heroes of Tyria face a battle on two fronts, attacked by a giant from beneath the Bloodtide Coast and a mechanical monstrosity in the mountains of Lornar's Pass. | Learn More
To catch a thief, you must become a thief, but be wary—following Caithe’s trail will take you down a strange, dark path.
The existence of a dragon egg could change the fate of Tyria – for better or worse. While the Pact continues its preparations for the fight against Mordremoth, it falls to you to attempt to track the Master of Peace and the egg he carries.
The attack on the Pale Tree has spurred the world’s leaders into action and hardened their resolve. As season 2 continues, the races of Tyria are preparing for war against the Elder Dragon Mordremoth.
A historic summit is about to take place in the spreading shadow of Mordremoth’s advance, but not all of the world leaders have agreed to attend. Can you convince uneasy allies to come together and cooperate, or will lingering tensions spell Tyria’s doom? This episode opens up more land for you to explore! Venture further into Dry Top and test your mettle against the new foes you find there! After this release, Living World Season 2 will resume this Fall!
As the adventure of Season 2 continues, the whole of Tyria is threatened by the peril of the Elder Dragon Mordremoth. Attacks by its minions have stretched ever-farther afield, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. All of Tyria must come to understand this dire threat.
Living World Season 2 continues with our latest episode – Entanglement! Continue your adventures in the Maguuma Wastes and take a stand alongside your fellow heroes against an ancient, growing threat.
There’s a strange disturbance in the tangled western reaches of the Brisban Wildlands, and it’s up to you to find out what’s afoot! Meet up with Seraph forces in Brisban and get to the root of the problem.
At long last, the siege of Lion’s Arch has been broken and Scarlet’s reign of terror is at an end. Despite Scarlet’s death, all is not well: Lion’s Arch is little more than a smoldering husk, citizens are still camped near Vigil, the Durmand Priory, and Stormbluff Isle, and the cost of victory was high.
Scarlet’s armies have razed Lion’s Arch and occupy the smoldering husk of the proud port city – but she has not won yet! With the noxious miasma dissipating, heroes and friends of Lion’s Arch can mount an assault to re-take the city and fight Scarlet herself. Free the city and put a stop to Scarlet’s machinations!
Scarlet is on the attack! After months of preparation, the arch-villain descends on Lion’s Arch with all of her deadly forces.
Scarlet has ordered a squad of Aetherblade pirates into the Edge of the Mists to marshal their forces. Taimi, who has been following Scarlet’s trail for some time, followed the Aetherblades into the Mists – and dragged the bewildered Braham along!
The heroes of Tyria face a battle on two fronts; their beloved land is imperiled as never before. From under the sun-baked sands of Bloodtide Coast, a gigantic jungle wurm has arisen to threaten all who come within their domain. In the mountains of Lornar’s Pass, Scarlet’s latest creation – a towering, mechanical monstrosity – is wreaking destruction.
The nights may be growing longer and colder, but Lion’s Arch is merrier than ever before! Wintersday is returning to Tyria, along with everyone’s favorite toymaking inventor – Tixx! Celebrate the end of one year and the beginning of the next in this six-week winter festival!
Explore great moments from Tyria’s past and test your battle skills in this never-ending chain of dungeons that become more and more challenging the farther you go! Begin your battle through time and space in this infinitely challenging series of dungeons!
The dark tower in Kessex Hills has been breached! Now is the time to storm the tower and begin setting things to rights. Within the morbid stronghold of the Toxic Alliance, you’ll find new dangers, new challenges, and come face-to-face with terror incarnate.
A toxic seed has been sown.
Guarded by magic, fed with evil, it grows.
A grim specter lurks in the shadows of the Mad King’s past.
The Bloody Prince is coming to Tyria!
Rumors have been gathering—whispers of a menace in the shadows.
Trouble is stirring in Twilight Arbor!
It has been gathering power in the depths. It is faster, stronger, deadlier. It has returned to devour and destroy. It is called Tequatl the Sunless… and it has evolved.
The asuran genius Moto is back with his new and improved Super Adventure Box! This virtual reality simulator was designed to educate young asura, but anyone can enroll! Face new challenges and new enemies in World 2, or put your skills to the ultimate test with the aptly-named Tribulation Mode!
What surprises and excitement await you among Queen Jennah’s most esteemed guests at the Crown Pavilion? The Krytan Queen is preparing to address the celebrants and emissaries attending her royal jubilee, but someone else has plans for the Queen’s speech!
A celebration of ten years of Queen Jennah’s rule is about to kick off in Divinity’s Reach! The queen has commissioned a new gladiatorial arena for the occasion—the Crown Pavilion—as a shining symbol of her people’s endurance.
An assassination has created a vacancy on the Captain’s Council of Lion’s Arch. Two candidates —war hero Ellen Kiel and prominent merchant Evon Gnashblade —both want to occupy that empty seat, but they can’t do it without your support!
The Bazaar of the Four Winds is gathering— merchants are converging from all corners of Tyria to sell their wares. But this time it’s not just shady characters and risky trades; this year, the mystical, flying Zephyr Sanctum has landed, bringing their magical crystals and amazing movement skills to savvy traders and daring adventurers alike!
Chaos has come to Lion’s Arch and the culprits responsible for the mayhem have holed up in their hideout! Inspector Ellen Kiel spearheaded the investigation into the murder, and she’s now gathering teams of deputies to capture the perpetrator. Better sharpen your weapons and skills—this criminal promises to be a slippery eel!
Lion’s Arch honors the defiant spirit of its citizenry with the rousing Dragon Bash festival, when revelers laugh in the face of fear! Sponsored by the Captain’s Council of Lion’s Arch, Dragon Bash is a month-long celebration packed with all-new activities, fireworks, exclusive rewards, and surprises galore! The festival begins on 11th June and ends on 9th July.
In a fatally misguided attempt to free the new settlers from exploitation by The Consortium, Canach has turned the creatures of the island into tools of destruction. Can you and Inspector Kiel of the Lionguard stop Canach’s plot before the shores of Southsun Cove run red with blood?
The merchants and traders of The Consortium have given shelter to refugees driven from their lands by the Molten Alliance, but many of these new arrivals feel more like prisoners than guests. With the new settlers on the verge of rioting and someone—or something—driving the local wildlife to new heights of aggression, it’s up to you and Lionguard Inspector Kiel...
In secret foundries deep beneath the Shiverpeaks, the Molten Alliance forges deadly new weaponry that combine the fiery power of the Flame Legion with the iron might of the dredge. There, Alliance weapon smiths test their creations on innocent captives, perfecting their cruel technology until it is ready to unleash on all of Tyria.
Enter a world of challenging fun and sweet graphics! Do you have what it takes to get through THREE AWESOME LEVELS of platforms, puzzles, and pests?
A hybrid army erupts through fiery portals in the Shiverpeaks. A Molten Alliance between the dredge and the charr Flame Legion has created a force powerful enough to massacre any who stand in their way. One settlement, one homestead at a time, they’re wiping out all resistance. The razing has begun.
The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.
The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…
The nights may be long and dark, but Tyrians of all races keep joy alive during the ancient holiday of Wintersday. While each race celebrates Wintersday in their own unique way, children all over Tyria share a common love of one thing: toys.
Something stirs in the Sea of Sorrows…
Unravel a mystery of monstrous proportions in The Lost Shores, a massive one-time world event that will change Tyria forever!
Halloween has a long history in Tyria, and in times past was always marked by the spirit of Mad King Thorn cavorting among the people unleashing his own brand of insanity. However, it’s been over 250 years since he was last seen, and for most people he is merely a figure of folklore. Despite this, rumors persist among the populace that something wicked this way comes.