News

  • by Colin Johanson on October 04, 2012

    As we’ve always said, Guild Wars 2 is a living, breathing, dynamic world. ArenaNet’s commitment to this has been a crucial part of the game’s development since day one, and it’s an important part of who we are and what Guild Wars 2 represents. Today I want to talk about our philosophy and plans for developing the live game.

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  • by Evon Gnashblade on October 02, 2012

    New items, discounts, and improvements are available now in the Gem Store!

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  • by David Campbell on September 28, 2012

    Concept Artist Theo Prins has worked all over the world, but has now settled at ArenaNet here in Bellevue, WA. I sat down with one of the newest members of the concept art team to discuss his unique approach to his work.

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  • by David Campbell on September 21, 2012

    We’re going to get to know the ArenaNet concept artists and their work a little better in this weekly series of interviews. Today, we talk with Concept Artist Team Lead Jamie Ro, an ArenaNet veteran whose work has been instrumental in shaping the aesthetic of Guild Wars 2.

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  • by Mike O'Brien on September 21, 2012

    I’d like to take some time to talk about account security: how you can help keep your account secure, and what we’re doing to help keep your account secure.

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  • by Mike Ferguson on September 18, 2012

    Hey everyone, time for another world versus world update! Today I’ll be recapping some of the more important WvW related issues we’ve dealt with since we launched the game.

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  • by The Guild Wars 2 Team on September 18, 2012

    Today we’re happy to announce another major milestone in the development of Guild Wars 2: going forward, ArenaNet will also be supporting the game on Apple’s Mac OS X. The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. Anyone who purchases Guild Wars 2 can now play it on both PC and Mac.

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  • by John Smith on September 14, 2012

    I always keep a quote from Edward Coke around to remind me of the effect of informed individuals. Coke states, “Certainty is the mother of quiet and repose,…

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  • by Mike Zadorojny on September 13, 2012

    In the past, we’ve talked about how in Guild Wars 2 we designed the game to avoid a common problem in many MMOs: grinding through chunks of boring,…

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  • by The Guild Wars 2 Team on September 10, 2012

    NCsoft, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, announces the reopening of sales of this year’s number-one hit title, Guild Wars 2.

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